|Phantom Unveiling Promo Video - Infinium Labs|
The Phantom Unveiling promotional video from Feburary 2004 when Kevin Bachus became the boss of Infinium Labs. Linked to a Kikizo interview with him. Thanks to Kikizo for the video source.
Keywords: Kikizo; Phantom; Infinium Labs; Kevin Bachus
|Sudeki Video Interview (with Thomas Pirenen) - Kikizo|
An interview with Thomas Pirenen (of Climax Studios) the lead designer of Sudeki, described at the start of the video as the first RPG for the Xbox. Includes various production details, concept art and in game footage set to music. Videogame-related footage taken from Kikizo's archives. [Thanks to Kikizo.com for donating this footage.]
Keywords: Kikizo; Thomas Pirenen; Climax Studios; Sudeki; Interview
|Ilkka Raiskinen Interview (N-gage) - Kikizo|
June 2003 interview with Ilkka Raiskinen, Senior VP of Entertainment for Nokia. Platform discussed is generally the N-Gage (Released October 2003) and Nokia, since it was announced very close to the interview time. Topics include price and unit value, the reasons for making it, and the specifications of the platform as a phone, comparison to competitors, and the future - what people might think and how Nokia will be supporting it, and what the N-Gage team is like...
Keywords: Kikizo; Interview; Ilkka Raiskinen; Nokia; N-Gage
|Tetsuya Mizuguchi Interview - Kikizo|
In this lengthy interview from April 2004, Tetsuya Mizuguchi (Founder, Q Entertainment, formerly President, Sega UGA) answers a wide range of questions, and covers quite a bit of ground, such as his unique catalogue of games (which includes Rez and Sega Rally), the future of technology and how it will both entertain and unite people, as well as his views on the upcoming handhelds from Sony and Nintendo...
Keywords: Kikizo; Interview; Tetsuya Mizuguchi; Sega; Q Entertainment; Sega Rally; Rez
|Kunoichi / Nightshade Interview - Kikizo|
Interview with Masahiro Kumono of SEGA WOW Inc., about Kunoichi (Japanese release name, roughly: "Female Ninja") / Nightshade (English release name), from October 2003. Questions are all about the game, and its design. Footage includes that from the game's CD sequences, and some gameplay (the game was near release at the time). Kikizo's page on this video is here: http://games.kikizo.com/features/kunoichi_vidint.asp?f=kunoichi_vidint.asp Videogame-related footage taken from Kikizo's archives...
Keywords: Kikizo; Interview; Masahiro Kumono; Ninja; Kunoichi; Nightshade; SEGA
|J Allard Interview (Xbox 360) - Kikizo|
An interview with J Allard (legally James Allard, who is Corporate Vice-President at Microsoft) done in Summer 2005 - after the Xbox 360 was announced, but before it was released in November 2005. Thanks to Kikizo for the source. The original interview page is located here: http://games.kikizo.com/features/jallard_videointerview_june05.asp Discussion includes: Expanding the gaming audience Managing a team of 20,000 Deliberate Xbox 360 leaks Varying quality of graphics Developing the look and bra...
Keywords: Kikizo; Interview; J Allard; James Allard; Xbox; Xbox 360; Microsoft; PS3
|E3 2004 Video Mix - Kikizo|
Footage from the Los Angeles-based Electronic Entertainment Expo (E3) show in 2004. From Kikizo's description: "Must-see video mix added to the Ultimate Video Coverage - six minute montage of the hottest babes, gaming legends, big announcements and best moments. Includes PSP and DS stuff." See also the original download page. [Thanks to Kikizo.com for donating this footage.]
Keywords: Kikizo; E3; E3 2004; Booth Babes; PSP; DS; Nintendo; Microsoft; Sony
|Jason Rubin Interview - Kikizo|
June 2003 interview with Jason Rubin, then President of Naughty Dog (from 2001 onwards a subsidiary of Sony), which he then later left in 2004. The time of the interview was before the Jak II release date. The interview deals with his history with games, computers and the business - including with Andrew Gavin, how he made "Punch out" his first game he didn't copy over because of lack of hard drives, and his first published game "Ski Crazed" around age 16/17...
Keywords: Kikizo; Jason Rubin; Naughty Dog; Sony; Jak; Jak and Daxter; Jak II; Crash Bandicoot; Hirokazu Yasuhara
|Kaz Yamauchi Interview - Kikizo|
Interview with Kazunori Yamauchi (President, Polyphony Digital) from June 2003. The questions are about the Gran Turismo series (which he produces) and Gran Turismo 4 especially, including how the series was started and influences, damage of cars, online specifics, real-world applications of the game and then other ideas he has. Kikizo's page on this video is located here: http://games.kikizo.com/features/kazyamauchi_vidint.asp?f=kazyamauchi_vidint.asp Videogame-related footage taken from Kikizo...
Keywords: Kikizo; Interview; Kaz Yamauchi; Polyphony Digital; Gran Turismo; Gran Turismo 4
|Yuji Naka Interview - Kikizo|
Interview with Yuji Naka, President of the Sonic Team, from June 2003. He speaks about Sonic Heroes, Billy Hatcher, racing games, Sony PSP and Nokia's N-Gage (Footage from most of these are shown throughout), as well as general topics about himself. Kikizo's page on this interview is located here: http://games.kikizo.com/features/yujinaka_vidint.asp?f=yujinaka_vidint.asp Videogame-related footage taken from Kikizo's archives...
Keywords: Kikizo; Yuji Naka; Sonic; Sonic Team; Sonic Heroes; Billy Hatcher; Sony PSP; N-Gage
|Peter Molyneux Interview (August 2004) - Kikizo|
Kikizo interviews Peter Molyneux in a 30 minute video about his then-upcoming projects The Movies, Black and White 2 and the top secret project Dimitri. Also has discussions on censorship, the next generation of consoles, development and complex/simple games. The interview was filmed in August 2004. Thank you to Kikizo for the source. The original Kikizo page for this interview is located here: http://games.kikizo.com/features/petermolyneux_vidint.asp Kikizo noted down the questions on their sit...
Keywords: Kikizo; Interview; Peter Molyneux; The Movies; Black and White 2; Fable; Dimitri; Censorship; Game Development
|Satoru Iwata Interview - Kikizo|
Interview with Satoru Iwata president of Nintendo Co. Ltd. from May 2004 (likely done at E3). In-game footage centres around a The Legend of Zelda: Twilight Princess game (annouced at the show), and the hardware the Nintendo DS (of which there are prototype shots included in the interview). Reginald "Reggie" Fils-Aime May 2004 E3 speech and DS announcement was included in the video, which was the major announcement...
Keywords: Kikizo; Interview; Satoru Iwata; Nintendo; Nintendo DS; DS; Zelda; Reggie Fils-Aime; Hiroshi Yamauchi; Shigeru Miyamoto
|Shigeru Miyamoto Interview - Kikizo|
October 2002 Interview with Shigeru Miyamoto, game footage includes Zelda: The Wind Walker, Metroid Prime and Animal Crossing. Questions asked about if his family and children influences his design, about how now he oversees games and if that takes away from the more hands on role he had previously. Then moving onto the new Metroid (Prime) game and if it would be more open like previous Metroid games, then if Japanese players would respect the first person view, and his role in it...
Keywords: Kikizo; Shigeru Miyamoto; Interview; Nintendo; Zelda; The Wind Walker; Metriod; Animal Crossing; Game Cube
Downloads: 2,991 (1 review)
|Rare Interview (Microsoft Aquisition) - Kikizo|
A September 2002 interview with the brothers Tim Stamper (Creative Director) and Chris Stamper (Director) of Rare (then: Rareware Ltd.), and Ed Fries of Microsoft, about the acquisition of Rare by Microsoft. Questions move onto what Rare is currently doing, planning and what upcoming things might happen. Then move back to the acquisition with answers from Ed Fries. Questions move back to what 8 bit IP they own, and if they'll miss Nintendo...
Keywords: Kikizo; Rare; Rareware; Microsoft; Tim Stamper; Chris Stamper; Ed Fries; Nintendo; Kameo; Xbox; EA
|Fable Video Interview - Kikizo|
Fable: The Big Feature. A 40 minute interview and look at Fable with different people from Lionhead and Big Blue Box, from August 2004. Fable was released September 2004. This piece solely centres on Fable, and includes major questions on gameplay, design, how the teams were working on it, the story, and comparison with other games. A few questions are more on the design studios and people, including one for Peter Molyneux about over-promising...
Keywords: Kikizo; Interview; Fable; Lionhead; Big Blue Box; Peter Molyneux; Simon Carter; Dene Carter; James Leach; Kareem Ettouney; Andy Robson; Nathan Smethurst; Sam van Tilburgh
|Fumito Ueda and Kenji Kaido Interview (Wanda and Colossus / Ico 2 / Shadow of the Colossus) - Kikizo|
An interview with Product Manager Fumito Ueda and Producer Kenji Kaido of Team Ico about the game known at the time as "Wanda and Colossus" from initial Japanese translation, or "Ico 2" since the team had released Ico in 2001. The game was later released as "Wander and the colossus" in Japan and "Shadow of the Colossus" elsewhere. Thanks to Kikizo for the source, the original page on this interview is located here: http://games.kikizo.com/features/ico2_videointerview.asp From their information, ...
Keywords: Kikizo; Interview; Fumito Ueda; Kenji Kaido; Team Ico; Wanda and Colossus; Ico 2; Shadow of the Colossus; Wander and the colossus